<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Hyperkinetic Devlog - itch.io</title><link>https://fearnottheclockman.itch.io/hyperkinetic</link><description>Hyperkinetic: Heated battles in the cold of space</description><item><guid>https://fearnottheclockman.itch.io/hyperkinetic/devlog/1669251/devlog-91826-the-more-things-change</guid><title>Devlog 9.18.26 - The More Things Change...</title><link>https://fearnottheclockman.itch.io/hyperkinetic/devlog/1669251/devlog-91826-the-more-things-change</link><pubDate>Sat, 19 Sep 2026 06:00:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>More stuff has been revised - but there have been no serious changes. Damage, heat, and attacking have all had some major editing passes done. Still not perfect - inconsistent bolding is my enemy . I...</p>]]></description></item><item><guid>https://fearnottheclockman.itch.io/hyperkinetic/devlog/1665885/dev-update-91526</guid><title>Dev Update 9.15.26</title><link>https://fearnottheclockman.itch.io/hyperkinetic/devlog/1665885/dev-update-91526</link><pubDate>Wed, 16 Sep 2026 06:06:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Dev update 9.15.26: I&#039;ve begun a huge editing pass on the rulebook. 10/20 pages have been wholly re-done, and a few concepts have been clarified. The game will still need some editing, but I&#039;m feeling...</p>]]></description></item></channel></rss>